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HGE 简单对话框组件

YOYO posted @ 2009年8月28日 00:07 in 【游戏开发】 with tags HGE 对话框 gui 组件 , 6378 阅读

采用直接贴图的方式,因此固定了图片和大小。
带姓名框的对话框…… = = 待完善
图片、字体路径需要自己修改。

创建方法是CDialog* pDialog = new CDialog(id, messages); 其中id是控件ID(不要重复),messages是queue< pair<string, string> >。第一项为姓名,第二项为文字。然后交给gui去处理。详细看demo、、、

DEMO样图

头文件:

//////////////////////////////////////////////////////////////////////////
//      CopyRight(c) 2009, YOYO, All Rights Reserved.
//      Author: LIN YiQian
//      Created: 2009/08/27
//      Describe: 对话框组件
//////////////////////////////////////////////////////////////////////////
#ifndef _YOYO_DIALOG_H_
#define _YOYO_DIALOG_H_
 
#if _MSC_VER > 1000
#pragma once
#endif
 
#include "../hge/include/hge.h"
#include "../hge/include/hgefont.h"
#include "../hge/include/hgesprite.h"
#include "../hge/include/hgegui.h"
 
#include <queue>
#include <string>
 
typedef std::pair<std::string, std::string>     MESSAGE;
typedef std::queue<MESSAGE> MESSAGE_QUEUE;
 
class CDialog: public hgeGUIObject
{
public:
        CDialog(int nID, MESSAGE_QUEUE messages);
        ~CDialog(void);
 
public:
        //      设置信息
        void SetMessage(MESSAGE_QUEUE messages);
 
        virtual bool MouseLButton(bool bDown);
        virtual bool KeyClick(int key, int chr);
        virtual void Render();
 
        //      对话是否完成
        bool IsReadFinish();
 
        void SetNameField(int x, int y);                //      设置姓名框显示位置
        void SetNameFieldText(int x, int y);    //  设置姓名框文字显示位置
        void SetMessageArea(int x, int y);            //    设置对话框显示位置
        void SetMessageAreaText(int x, int y);  //        设置对话框文字显示位置
 
private:
        bool            m_bReadNext;
        bool            m_bReadFinish;
 
        MESSAGE_QUEUE   m_qsMessages;
 
        hgeFont*                m_pfName;
        hgeFont*                m_pfMessage;
 
        HTEXTURE                m_textureNameBack;
        HTEXTURE                m_textureNameFront;
        HTEXTURE                m_textureTextBack;
        HTEXTURE                m_textureTextFront;
 
        hgeSprite*            m_pSpriteNameBack;
        hgeSprite*            m_pSpriteNameFront;
        hgeSprite*            m_pSpriteTextBack;
        hgeSprite*            m_pSpriteTextFront;
 
        int                    m_nNameX, m_nNameY;
        int                    m_nNameXText, m_nNameYText;
 
        int                    m_nTextX, m_nTextY;
        int                    m_nTextXText, m_nTextYText;
};
 
#endif  //        end of define _YOYO_DIALOG_H_
 源文件:
//////////////////////////////////////////////////////////////////////////
//      CopyRight(c) 2009, YOYO, All Rights Reserved.
//      Author: LIN YiQian
//      Created: 2009/08/27
//      Describe: 对话框组件
//////////////////////////////////////////////////////////////////////////
#include "Dialog.h"
 
CDialog::CDialog(int nID, MESSAGE_QUEUE messages)
{
        id = nID;
        bStatic = false;
        bVisible = true;
        bEnabled = true;
        rect.Set(0, 0, 640, 480);
 
        this->m_bReadNext = false;
 
        this->m_textureNameBack = hge->Texture_Load("../对话框/res/image/dialog/160x42_back.png");
        this->m_textureNameFront = hge->Texture_Load("../对话框/res/image/dialog/160x42_front.png");
        this->m_textureTextBack = hge->Texture_Load("../对话框/res/image/dialog/640x140_back.png");
        this->m_textureTextFront = hge->Texture_Load("../对话框/res/image/dialog/640x140_front.png");
 
        this->m_pSpriteNameBack = new hgeSprite(m_textureNameBack, 1, 0, 158, 42);
        this->m_pSpriteNameFront = new hgeSprite(m_textureNameFront, 1, 0, 158, 42);
        this->m_pSpriteTextBack = new hgeSprite(m_textureTextBack, 1, 0, 640, 141);
        this->m_pSpriteTextFront = new hgeSprite(m_textureTextFront, 1, 0, 640, 141);
 
        this->m_pfName = new hgeFont("../对话框/res/font/Arial_Normal_20.fnt");
        this->m_pfName->SetColor(0xffffffff);
        this->m_pfMessage = new hgeFont("../对话框/res/font/MS_PGothic_Bold_20.fnt");
        this->m_pfMessage->SetColor(0xffffffff);
 
        this->m_nNameX = 16;
        this->m_nNameY = 296;
        this->m_nTextX = 0;
        this->m_nTextY = 340;
 
        this->m_nNameXText = 32;
        this->m_nNameYText = 305;
        this->m_nTextXText = 20;
        this->m_nTextYText = 365;
 
        this->SetMessage(messages);
}
 
CDialog::~CDialog()
{
        delete m_pfName;
        delete m_pfMessage;
 
        delete m_pSpriteNameBack;
        delete m_pSpriteNameFront;
        delete m_pSpriteTextBack;
        delete m_pSpriteTextFront;
 
        hge->Texture_Free(m_textureNameBack);
        hge->Texture_Free(m_textureNameFront);
        hge->Texture_Free(m_textureTextBack);
        hge->Texture_Free(m_textureTextFront);
}
 
void CDialog::Render()
{
        gui->SetFocus(id);
 
        if (m_qsMessages.size() == 0)
        {
                m_bReadFinish = true;
        }
 
        if (m_qsMessages.size() > 0)
        {
                m_pSpriteNameBack->Render(m_nNameX, m_nNameY);
                m_pSpriteNameFront->Render(m_nNameX, m_nNameY);
                m_pSpriteTextBack->Render(m_nTextX, m_nTextY);
                m_pSpriteTextFront->Render(m_nTextX, m_nTextY);
 
                m_pfName->printf(m_nNameXText, m_nNameYText, 0, "%s", m_qsMessages.front().first.data());
                m_pfMessage->printf(m_nTextXText, m_nTextYText, 0, "%s", m_qsMessages.front().second.data());
 
                if (m_bReadNext)
                {
                        m_qsMessages.pop();
                        m_bReadNext = false;
                }
 
        }
}
 
bool CDialog::MouseLButton(bool bDown)
{
        //      如果是按任意键 则使用 m_pHge->Input_GetKey() != NULL
        if (bDown)
        {
                m_bReadNext = true;
        }
        else
        {
                m_bReadNext = false;
        }
 
        return false;
}
 
bool CDialog::KeyClick(int key, int chr)
{
        switch(key)
        {
        case HGEK_ENTER:
        case HGEK_SPACE:
                return MouseLButton(true);
                break;
 
        default:
                break;
        }
 
        return false;
}
 
void CDialog::SetMessage(MESSAGE_QUEUE messages)
{
        this->m_qsMessages = messages;
        this->m_bReadFinish = false;
}
 
bool CDialog::IsReadFinish()
{
        return m_bReadFinish;
}
 
void CDialog::SetNameField(int x, int y)
{
        this->m_nNameX = x;
        this->m_nNameY = y;
}
 
void CDialog::SetNameFieldText(int x, int y)
{
        this->m_nNameXText = x;
        this->m_nNameYText = y;
}
 
void CDialog::SetMessageArea(int x, int y)
{
        this->m_nTextX = x;
        this->m_nTextY = y;
}
 
void CDialog::SetMessageAreaText(int x, int y)
{
        this->m_nTextXText = x;
        this->m_nTextYText = y;
}
示例Main文件(其中//~~包括部分是使用对话框的代码)
//////////////////////////////////////////////////////////////////////////
//      CopyRight(c) 2009, YOYO, All Rights Reserved.
//      Author: LIN YiQian
//      Created: 2009/08/27
//      Describe: HGE 对话框显示DEMO
//////////////////////////////////////////////////////////////////////////
#include "hge/include/hge.h"
#include "hge/include/hgesprite.h"
#include "hge/include/hgegui.h"
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        #include "widget/Dialog.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
#pragma comment(lib, "hge/lib/vc/hge.lib")
#pragma comment(lib, "hge/lib/vc/hgehelp.lib")
//////////////////////////////////////////////////////////////////////////
HGE*            pHge;
 
HTEXTURE                textureBack;
HTEXTURE                textureCursor;
hgeSprite*            pSpriteBack;
hgeSprite*            pSpriteCursor;
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        hgeGUI*  pGui;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
//////////////////////////////////////////////////////////////////////////
 
bool FrameFunc()
{
        if (pHge->Input_GetKeyState(HGEK_ESCAPE))
        {
                return true;
        }
 
        //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                pGui->Update(pHge->Timer_GetDelta());
        //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
        return false;
}
 
bool RenderFunc()
{
        pHge->Gfx_BeginScene();
 
        pHge->Gfx_Clear(0);
        pSpriteBack->Render(0, 0);
 
        //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                pGui->Render();
        //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
        pHge->Gfx_EndScene();
        return false;
}
 
//////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
        pHge = hgeCreate(HGE_VERSION);
 
        pHge->System_SetState(HGE_TITLE, "对话框DEMO");
        pHge->System_SetState(HGE_WINDOWED,     true);
        pHge->System_SetState(HGE_SHOWSPLASH, false);
        pHge->System_SetState(HGE_SCREENBPP, 32);
        pHge->System_SetState(HGE_FPS,    100);
        pHge->System_SetState(HGE_SCREENWIDTH, 640);
        pHge->System_SetState(HGE_SCREENHEIGHT, 480);
        pHge->System_SetState(HGE_FRAMEFUNC, FrameFunc);
        pHge->System_SetState(HGE_RENDERFUNC,   RenderFunc);
 
        if (pHge->System_Initiate())
        {
                textureBack = pHge->Texture_Load("../对话框/res/image/bg/back.jpg");
                pSpriteBack = new hgeSprite(textureBack, 0, 0, 640, 480);
 
                textureCursor = pHge->Texture_Load("../对话框/res/image/cursor/cursor.png");
                pSpriteCursor = new hgeSprite(textureCursor, 0, 0, 32, 32);
 
                //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        pGui = new hgeGUI;
                        pGui->SetCursor(pSpriteCursor);
 
                        MESSAGE_QUEUE messages;  //       创建对话框信息
                        messages.push(MESSAGE_QUEUE::value_type("YOYO", "Hello World!"));
                        messages.push(MESSAGE_QUEUE::value_type("Lin", "?"));
                        messages.push(MESSAGE_QUEUE::value_type("YOYO", "This is a test."));
                        messages.push(MESSAGE_QUEUE::value_type("Lin", "er..."));
                        //      不会自动换行,需要手工调整
                        messages.push(MESSAGE_QUEUE::value_type("YOYO", "go\ngo\ngo"));
 
                        CDialog* pDialog = new CDialog(999, messages);  //        创建对话框
                        pGui->AddCtrl(pDialog);
                //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
                pHge->System_Start();
 
                delete pGui;
                delete pSpriteBack;
                delete pSpriteCursor;
 
                pHge->Texture_Free(textureCursor);
                pHge->Texture_Free(textureBack);
        }
 
        pHge->System_Shutdown();
        pHge->Release();
 
        return 0;
}
 本例使用的资源下载:(均来自网上收集 = =)
纹理(res/image/bg/back.jpg 背景),(res/image/cursor/cursor.png 鼠标指针),
res/image/dialog/160x42_back.png  160x42_front.png  姓名框),(res/image/dialog/640x140_back.png  640x140_front.png  对话框)
字体(res/font/Arial_Normal_20.fnt png 姓名字体),(res/font/MS_PGothic_Bold_20.fnt png 对话字体)

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